The Revisability Paradox
Long-time readers will be familiar with “learning objects” and the “reusability paradox.” If you’ve been working in educational technology since the 1990s, you might want to skip the first section below. Or you may find it a sentimental walk down memory lane. Learning objects and the reusability paradox A learning object is “any digital resource that can be reused to support learning” (Wiley, 2000), and the goal of the learning objects movement was to design learning materials that were sufficiently small and self-contained as to be easily reused across many different learning contexts. Remember the joy of digging into a bin of Legos, pulling out random pieces and assembling them into whatever your heart fancied? This was the promise of learning objects, which were compared to Legos in almost every conference presentation and journal article on the topic. ...