Games Classroom Help
Main Menu of Resources for Teaching about Educational Games
The Instructional Games class at Utah State University
- The Syllabus for the Instructional Games class at Utah State University
- The Syllabus for Understanding Online Interaction, INST 7150, at Utah State Univeristy (includes a few weeks on text-based games and massively multiplayer online games)
- The Syllabus for the Most Recent Iteration of IT 666: Simulations and Games class at the State University of New York at Potsdam taught by Dr. Anthony Betrus.
Northern Illinois University
- The Syllabus for Educational Games and Simulations at Northern Illinois University
- The Syllabus for Spring 2008 offering of the Serious Games Design and Development course at Michigan State University
- The Syllabus for Fall 2007 offering of the Intro to Serious Games course at Michigan State University
- The Syllabus for Spring 2008 offering of the Digital Game Design course at Michigan State University
University of Wisconsin, Madison
- The Syllabus for Research on Online Virtual Worlds, C&I 675, at the University of Wisconsin Madison
San Diego State
- The Syllabus for EDTEC 670, Exploratory Learning Through Simulation and Games at San Diego State University, taught by Bernie Dodge.
Projects / Assignments
The Class Project for the Instructional Games class at Utah State University
The Ice-Breaker Bingo Game Used in IT 666 at SUNY Potsdam. Each student has a copy, and has to find other students in the room to put in the blanks. Students introduce themselves to each other and learn a little bit about their respective gaming experiences. Played on the first day in the first 15 minutes of class.
The Instructional Lesson Outline Used in IT 666 at SUNY Potsdam. Students work alone or in small groups of 2-3 people to prepare their 30 minute lesson.
The Reflective Reading Guidelines and the Game Play Guidelines for students reading articles on games and learning and reflecting on their game play at NIU. Reflection was facilitated using a blog. Check out student's blogs
The online activity on game-based learning of 2008 at the University of Lugano, Switerland. Student groups work online for 8 weeks.
The Serious Game Construction Worksheet developed by the Games for Entertainment and Learning Lab at Michigan State University provides a framework to think about serious game design and provides a structured brainstorming process to develop the initial high concept design for your serious game.
The Structure of Games is outlined in these 1996 Hypermedia Conference presentation materials by Anthony Betrus. Now that it has been 10 years, does this make it "Vintage"? :)
FutureLab Literature Review in Games and Learning is a nice report on the research literature around games and learning.
The Mind Games: Faculty Learning Community web site at Michigan State University was launched to promote ongoing faculty-led discussions on the topic of teaching and learning with games and simulations.
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