The Design and Use of Simulation Computer Games in Education

I was really privileged to work with Brett Shelton on editing this new book, and now it’s available! While we weren’t able to convince the publishers to use a Creative Commons license for the book, they did agree to provide perpetual access to a free electronic copy of the book. So download yours today, kick the tires, and if you want something to curl up in bed with then consider picking up a printed copy.

August 2, 2007 · David Wiley

Games, Learning, and Society

Kurt Squire told me earlier today about U Wisc’s new minor in Games, Learning, and Society. Looks absolutely fabulous. Congratulations, Kurt! From this page I found Constance Steinkuehler’s course on Critical Education Practice on the Internet. Lots to read here…

November 8, 2005 · David Wiley

Which Pre-85 Video Game Character Am I?

Via Alec Couros, via D’Arcy Norman. Apparently, I am a Gauntlet Adventurer: I am a Gauntlet Adventurer. I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there’s a prize at stake. I occasionally get lost inside buildings and can’t find the exit. I need food badly. What Video Game Character Are You?

November 8, 2005 · David Wiley

An IF Textbook for IT

Brett Shelton, who is now officially my partner-in-crime, recently had a great idea. I was standing in his door, and he was sitting down in his cozy chair, which is how we conduct most of our converastions. ...

November 3, 2005 · David Wiley

Gagne, Games, and Learning

Reading Brett over on Rhymes with Purple got me thinking about the Gagne Assumption. The assumption is two part. First, there are different kinds of learning (e.g., learning facts is a different thing from learning to classify). Second, different conditions are most suited to bring about these different types of learning. If one buys into this assumption, which I do wholeheartedly, then a prescient question regarding games becomes - what type (or types) of learning are best promoted by game-like instructional conditions? ...

October 7, 2005 · David Wiley