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	<title>iterating toward openness &#187; rpg</title>
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	<description>pragmatism over zeal</description>
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		<title>Major Updates to &#8220;Intro to Open Ed&#8221; RPG Syllabus</title>
		<link>http://opencontent.org/blog/archives/686</link>
		<comments>http://opencontent.org/blog/archives/686#comments</comments>
		<pubDate>Wed, 03 Dec 2008 07:44:33 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[open content]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[intro open ed]]></category>
		<category><![CDATA[mmpog]]></category>
		<category><![CDATA[rpg]]></category>

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		<description><![CDATA[So far the response to the redesign of the Introduction to Open Education course has been great (already coverage in the Chronicle and the syllabus has been online less than a week). There&#8217;s been good critical feedback as well; the &#8230; <a href="http://opencontent.org/blog/archives/686">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So far the response to the redesign of the Introduction to Open Education course has been great (already <a href="http://chronicle.com/wiredcampus/article/3490/professor-turns-his-online-course-into-a-role-playing-game">coverage in the Chronicle</a> and the syllabus has been online less than a week). There&#8217;s been good critical feedback as well; the <a href="http://opencontent.org/wiki/index.php?title=Introduction_to_Open_Education_2009">newly revised syllabus</a> has a completely revamped Grading section based on Lynn Taylor&#8217;s comments (for those of you who don&#8217;t know Lynn, he&#8217;s the Director of the <a href="http://openhighschool.org/">Open High School of Utah</a> and you&#8217;ll be getting to know him well in the years to come). </p>
<p>I sincerely wish I could do something with Stephen&#8217;s comment about how the early quests are rather dry, but hey &#8211; do you remember the training quests in Lineage (attacking a dummy-scarecrow thing until you&#8217;d successfully hit it 300 times or something)? Or those early levels in WoW when you spent mind-numbing hours gathering herbs and figuring out which creatures you could and couldn&#8217;t really attack? The attentive reader of the syllabus will notice that the Quests are roughly structured around Bloom&#8217;s taxonomy, and yes &#8211; those early quests do involve a lot of &#8220;remember&#8221; and &#8220;understand&#8221; initial skills and knowledge development that a person needs to be able to complete the more difficult tasks.</p>
<p>I&#8217;ve pulled out references to &#8220;oral exams&#8221; and moved all assignments back into the blogs in order to keep more of the content in a written, and more easily shared, format. This should add value both for the on-campus and distance participants.</p>
<p>Some readers have assumed that because the course is modeled after games like WoW that the course will take place in a completely online / virtual world. Not so. The BYU credit-earning crowd will be playing significant portions of the game face-to-face, making their experience more like that of an old-skool RPG like Dungeons and Dragons. However, I&#8217;ll work with distance participants in the course to choose a common environment for them to play the game in (play by IM? play by Twitter? play in Second Life?) so that we can all find each other.</p>
<p>I continue to love your feedback. Many thanks for the comments you&#8217;ve left and the emails you&#8217;ve sent so far&#8230; Please keep them coming!</p>
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