Tag Archive for 'learning'

Lying about Personalized Learning

Champions of personalized instruction tend to fall back on the assumption that one-on-one tutoring is the most effective instructional approach but is not scalable (implicit in Bloom’s two sigma problem), and since “we all know” that group instruction is poor, we’ve no choice but to personalize using an automated computer system as our best and most effective path forward.

Now, if you’ve ever taught, you know that many students love to talk. It seems that they live to ask questions, argue, and endlessly discuss. Now, I ask you: How can removing all possibility of engaging in their favorite approach to learning (by making the computer the only entity with whom they can interact) be said to be personalization for them?

(And let’s not forget my pet hypothesis regarding the increasing importance of social interaction as one moves further up Bloom’s taxonomy. When students are working near the top of the taxonomy, the absence of social interaction will greatly decrease the efficiency of all learners.)

Systems that want to make claims to “personalize” must include multiple options for students who prefer interacting with other humans. A “full palette” of personalization options that involve variations of interactions with a single entity (the computer) is basically a monochrome palette. “Personalize your new car with any color you want! You can get it in blue, light blue, midnight blue, sky blue, Carolina blue, azurite, ultramarine, cerulean blue, cobalt blue, even Prussian blue!” (Reminiscent of the great SNL skit, “He could be green, or lime green, or mint green…”)

If we’re going to talk about “personalization,” options rich with human interaction must be part of the palette. Otherwise, we should call it what it is - a power grab by administrators forcing learners into a learning environment they do not prefer for the sake of increased efficiency.

Teacher as DJ

DJ

The notion of teacher as DJ may have been implied when people started applying the “rip-mix-burn” metaphor to education, but lately I can’t seem to get it out of my head. The similarities were there even when teachers worked primarily with paper textbooks and printed research articles, but is even more pronounced now in the era of digitized resources.

There are the obvious similarities… Both start with a collection of existing materials - acoustic resources like songs, sound effects, and samples, and educational resources like simulations, tutorials, and articles. Both sequence and blend these materials in interesting ways. Both do quite a bit of planning (think syllabus as playlist), perform in discrete blocks of time (think course meeting as set); and both have to make meaningful connections between the resources they choose to employ (think lecturing and discussion leading as beat matching).

Beat matching means getting two records perfectly in sync with each other, then using the crossfader to switch between them. Beat matching is a skill that every DJ must master. When you’re playing a rave, party, dance, or club, being able to segue (move smoothly) from one tune to another without losing the beat will help you keep the dance floor full.
from Beat Matching Tips

But it’s the similarity expressed in this last sentence that has kept me awake the last few nights. Clubbers vote with their feet, and generally do so very overtly. Learners vote with their attention, and generally do so very covertly. How do we, as teachers, “keep the dance floor full?” A skilled DJ can feel the energy coming off a crowd and respond very quickly when that group is starting to feel restless (and starting to abandon the dance floor). A skilled teacher can feel the energy coming off a class and respond very quickly when that group is starting to get restless (and starting to doodle, read books, play games on their cell phones, etc.). The DJ responds by playing different music, sticking with genres that the crowd likes. How does the teacher respond? By using different examples, sticking with the kinds of explanations that the learners resonate with? By understanding the rhythm of the class, by knowing when to “play a slow song?”

I believe that this exchange of energy between people is critically important. In all the talking we do about effective teaching, we frequently overlook this obvious, social component. I’m not sure why we expect learners to simply sit there, regardless of how unresponsive we are to the cues they give us, taking offensive if they behave as if they’re bored or complain about our classes. How would the dynamic change if learners felt free to vote with their feet like the clubbers, to walk off the dance floor whenever a class became too lame? This is exactly what online education enables them to do, and this is exactly why paying attention to the social component of these experiences is so much more critical in online learning. We must set up channels through which people can exchange this energy, and those serving as teachers must be ready and willing to respond to that energy. We must move beyond the idea that we can burn a 3 credit class onto a CD (or upload it into WebCT/Blackboard/Sakai) and hand it off to a learner with a “see you at the end of the semester.” We are DJs, and it is up to us to keep our learners on the dance floor.

Games, Learning, and Society

Kurt Squire told me earlier today about U Wisc’s new minor in Games, Learning, and Society. Looks absolutely fabulous. Congratulations, Kurt! From this page I found Constance Steinkuehler’s course on Critical Education Practice on the Internet. Lots to read here…

Learning, Complexity, and Simplicity

Only in the Instructional Technology Department could two people who sit all day within ten feet of each other have an extended conversation about work via their blogs. Brett pushes back on my Gagne, Games, and Learning post with another of his own, lest we forget, learning is complex. It’s good stuff.
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Gagne, Games, and Learning

Reading Brett over on Rhymes with Purple got me thinking about the Gagne Assumption. The assumption is two part. First, there are different kinds of learning (e.g., learning facts is a different thing from learning to classify). Second, different conditions are most suited to bring about these different types of learning. If one buys into this assumption, which I do wholeheartedly, then a prescient question regarding games becomes - what type (or types) of learning are best promoted by game-like instructional conditions?
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