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	<title>iterating toward openness &#187; intro open ed</title>
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	<description>pragmatism over zeal</description>
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		<title>Major Updates to &#8220;Intro to Open Ed&#8221; RPG Syllabus</title>
		<link>http://opencontent.org/blog/archives/686</link>
		<comments>http://opencontent.org/blog/archives/686#comments</comments>
		<pubDate>Wed, 03 Dec 2008 07:44:33 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[open content]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[intro open ed]]></category>
		<category><![CDATA[mmpog]]></category>
		<category><![CDATA[rpg]]></category>

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		<description><![CDATA[So far the response to the redesign of the Introduction to Open Education course has been great (already coverage in the Chronicle and the syllabus has been online less than a week). There&#8217;s been good critical feedback as well; the &#8230; <a href="http://opencontent.org/blog/archives/686">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So far the response to the redesign of the Introduction to Open Education course has been great (already <a href="http://chronicle.com/wiredcampus/article/3490/professor-turns-his-online-course-into-a-role-playing-game">coverage in the Chronicle</a> and the syllabus has been online less than a week). There&#8217;s been good critical feedback as well; the <a href="http://opencontent.org/wiki/index.php?title=Introduction_to_Open_Education_2009">newly revised syllabus</a> has a completely revamped Grading section based on Lynn Taylor&#8217;s comments (for those of you who don&#8217;t know Lynn, he&#8217;s the Director of the <a href="http://openhighschool.org/">Open High School of Utah</a> and you&#8217;ll be getting to know him well in the years to come). </p>
<p>I sincerely wish I could do something with Stephen&#8217;s comment about how the early quests are rather dry, but hey &#8211; do you remember the training quests in Lineage (attacking a dummy-scarecrow thing until you&#8217;d successfully hit it 300 times or something)? Or those early levels in WoW when you spent mind-numbing hours gathering herbs and figuring out which creatures you could and couldn&#8217;t really attack? The attentive reader of the syllabus will notice that the Quests are roughly structured around Bloom&#8217;s taxonomy, and yes &#8211; those early quests do involve a lot of &#8220;remember&#8221; and &#8220;understand&#8221; initial skills and knowledge development that a person needs to be able to complete the more difficult tasks.</p>
<p>I&#8217;ve pulled out references to &#8220;oral exams&#8221; and moved all assignments back into the blogs in order to keep more of the content in a written, and more easily shared, format. This should add value both for the on-campus and distance participants.</p>
<p>Some readers have assumed that because the course is modeled after games like WoW that the course will take place in a completely online / virtual world. Not so. The BYU credit-earning crowd will be playing significant portions of the game face-to-face, making their experience more like that of an old-skool RPG like Dungeons and Dragons. However, I&#8217;ll work with distance participants in the course to choose a common environment for them to play the game in (play by IM? play by Twitter? play in Second Life?) so that we can all find each other.</p>
<p>I continue to love your feedback. Many thanks for the comments you&#8217;ve left and the emails you&#8217;ve sent so far&#8230; Please keep them coming!</p>
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		<title>Intro to Open Education &#8211; &#8220;The Game&#8221;</title>
		<link>http://opencontent.org/blog/archives/680</link>
		<comments>http://opencontent.org/blog/archives/680#comments</comments>
		<pubDate>Wed, 26 Nov 2008 22:35:39 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[open content]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[intro open ed]]></category>

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		<description><![CDATA[Winter semester I&#8217;m teaching a new version of the Introduction to Open Education course here at BYU. I&#8217;m as excited for this course as I&#8217;ve ever been for any &#8211; partly because the course has been completely redesigned as a &#8230; <a href="http://opencontent.org/blog/archives/680">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Winter semester I&#8217;m teaching a new version of the Introduction to Open Education course here at BYU. I&#8217;m as excited for this course as I&#8217;ve ever been for any &#8211; partly because the course has been completely redesigned as a massively multiplayer role-playing game. From the <a href="http://opencontent.org/wiki/index.php?title=Introduction_to_Open_Education_2009">Syllabus</a>:</p>
<blockquote><p>Instructional design faculty are frequently criticized for delivering information about innovative new pedagogical methods to their students in the form of traditional lectures &#8211; for talking the talk but failing to walking the walk. Setting positive examples is important for people in every field to do.</p>
<p>There are two ways to describe the design of this course, and both are equally valid. On the one hand, this course is a mix of direct skills instruction combined with project-based learning and collaborative problem solving. The course employs a progression of increasingly complex problems with supportive information, and requires students to synthesize hundreds of pages of literature, interview data, and their own design intuition to produce meaningful artifacts both individually and as part of highly inter-dependent teams. The idea of teach-reteach (characterized so well in Gong&#8217;s description of the Three Person Problem) is at the heart of the students&#8217; day-to-day learning experiences.</p>
<p>On the other hand, the course is a massively multiplayer role-playing game in which students select a character class, develop specialized expertise, complete a series of individual quests, join a Guild, and work with members of their Guild to accomplish quests requiring a greater breadth of skills than any one student possesses.</p>
<p>One need not look very far to find indications that the genre is extremely effective in promoting informal learning &#8211; see the work of <a href="http://website.education.wisc.edu/steinkuehler/mmogresearch.html">Constance Steinkuehler</a> and <a href="http://www.wired.com/wired/archive/14.04/learn.html">John Seely Brown</a> as examples. Despite the impressive work of Constance, JSB, and others, to the best of my knowledge no one has ever designed and implemented a university course as a massively multiplayer role-playing game. In addition to helping students gain a working knowledge of the field of open education (i.e., knowledge they can actually put to work), this course is a design experiment exploring the effectiveness of running a university course as a massively multiplayer role-playing game. </p></blockquote>
<p>Visit the <a href="http://opencontent.org/wiki/index.php?title=Introduction_to_Open_Education_2009">syllabus</a> to learn about the four character classes, the specifics of the quests, and other information. I&#8217;m still inserting links to some of the readings, but the course structure is complete and I would love any and all feedback (including negative feedback) on the course design.</p>
<p>The course will be open again this year, meaning anyone, anywhere is welcome to participate. And yes, I will print and mail completion certificates again for those who earn and want them. =)</p>
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