<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Learning, Complexity, and Simplicity</title>
	<atom:link href="http://opencontent.org/blog/archives/200/feed" rel="self" type="application/rss+xml" />
	<link>http://opencontent.org/blog/archives/200</link>
	<description>pragmatism over zeal</description>
	<lastBuildDate>Fri, 18 May 2012 23:17:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Tom</title>
		<link>http://opencontent.org/blog/archives/200/comment-page-1#comment-810</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 12 Oct 2005 18:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://opencontent.org/blog/archives/200#comment-810</guid>
		<description>OK - I&#039;ll stop lurking long enough to say, &quot;You are both right!&quot; (No, I am not running for any kind of political office -- not until I master Sim-City, anyway.) It seems we are dealing with the semantics of scope. David is focusing more on the design of the message and Brett is zooming out to include the environment in which the mesage is designed (i.e. games). I think you both agree that good message design must account for more than the message itself.</description>
		<content:encoded><![CDATA[<p>OK &#8211; I&#8217;ll stop lurking long enough to say, &#8220;You are both right!&#8221; (No, I am not running for any kind of political office &#8212; not until I master Sim-City, anyway.) It seems we are dealing with the semantics of scope. David is focusing more on the design of the message and Brett is zooming out to include the environment in which the mesage is designed (i.e. games). I think you both agree that good message design must account for more than the message itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brett</title>
		<link>http://opencontent.org/blog/archives/200/comment-page-1#comment-809</link>
		<dc:creator>brett</dc:creator>
		<pubDate>Wed, 12 Oct 2005 15:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://opencontent.org/blog/archives/200#comment-809</guid>
		<description>See, there&#039;s this heater between our offices that lets communication pass through the vents, so I hear his Barry Manilo and he hears my Supersuckers, but the conversation normally never gets this far, which is why we must blog. Gotta blog, people. Dr. Wiley reflects on many things here, including why &quot;learning&quot; playing Sims 4 may be valuable, but show me a game that you argue has valuable &quot;secondary&quot; learning in it for implementing in schools, and I&#039;ll show you an entire curriculum of Space Invaders and a group of graduates that can&#039;t tie their own shoes. David, show me the learning.

Read more? -&gt; http://sheltonbrett.blogspot.com/2005/10/learning-complexity-and-simplicity-ii.html</description>
		<content:encoded><![CDATA[<p>See, there&#8217;s this heater between our offices that lets communication pass through the vents, so I hear his Barry Manilo and he hears my Supersuckers, but the conversation normally never gets this far, which is why we must blog. Gotta blog, people. Dr. Wiley reflects on many things here, including why &#8220;learning&#8221; playing Sims 4 may be valuable, but show me a game that you argue has valuable &#8220;secondary&#8221; learning in it for implementing in schools, and I&#8217;ll show you an entire curriculum of Space Invaders and a group of graduates that can&#8217;t tie their own shoes. David, show me the learning.</p>
<p>Read more? -&gt; <a href="http://sheltonbrett.blogspot.com/2005/10/learning-complexity-and-simplicity-ii.html" rel="nofollow">http://sheltonbrett.blogspot.com/2005/10/learning-complexity-and-simplicity-ii.html</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

